Bitter Moon is the name the work goes by — a quiet practice for objects, light and motion.
Not a person, a phase. It waxes with each project and wanes between them; what stays constant is the attention.
Languages
Cinema 4D, Redshift, Houdini, After Effects, Capture One
Tools
Asia — working worldwide, GMT+8
Based
2021
Since
3D · Motion · Photo · Brand
Practice
English · Chinese
[ About ]
Bitter Moon makes images for brands that would rather be felt than shouted — products rendered until they feel touchable, films that move only as much as they need to, photographs that keep the grain of real light.
Most projects begin with an object: a keyboard, a bottle, a ring. It is built again from nothing in 3D, lit as if it were in the room, and the camera is told frame by frame what to notice. Some of it ends as stills, some as motion, some as an identity that holds the rest together.
The studio is deliberately small. Every project is designed, rendered and finished by the same hands, with trusted collaborators brought in for sound, code or print when a project asks for them. That keeps the work consistent — and the conversation direct.
Phases
What Bitter Moon does, in four phases
01 · New moon
Brand
Where it starts — a name, a mark, a voice.
Identity systems
Art direction
Packaging
Guidelines
02 · First quarter
3D
Objects and spaces built from nothing.
Product CGI
Material & procedural studies
Environments
Look development
03 · Full moon
Motion
Everything lit, everything moving.
Brand & launch films
Product animation
Title sequences
Social loops
04 · Last quarter
Photo
What remains in real light.
Still life
Product photography
Set & prop styling
Retouching
Say hello
Taking on projects from Q1 2027
[ Email ]
y@pusheen.cat
[ Instagram ]
@bittermoon
[ Behance ]
behance.net/bittermoon
[ Studio ]
Asia — remote worldwide
[ Brief ]
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